It always amazing me how players can ignore their own personal progression in video games, particularly MMO's. Take a World of Warcraft for example. This is a game meant to be played with others. A game where your own actions directly effect those with whom you are playing with. Because of this fact it seems reasonable to expect players, by the time they reach level cap, to be aware of such factors as 'do not stand in the fire' or 'turn of your pet's taunt.' Time and time again; however, players make these and a plethora of other very simple to correct mistakes.
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Now, I do not wish to come across as the end all, be all of World of Warcraft. To put it bluntly, I am not. In fact, very far from it. What I am; however, is someone takes time to recognize and correct mistakes (for the most part, we all have those special moments of stupidity). If a pool of death happens to spawn below me, I move. If a mob happens to come my way I kite it over to the tank. Despite that evil gnome on my shoulders desperate pleas I do not drop a fear bomb in the middle of a big pull. Yet, these very basic gameplay elements tend to fall by the wayside of so many World of Warcraft players. My question is why?
Some of the blame certainly falls on the shoulders of Blizzard. In their attempts to hasten the leveling process a great deal of the learning process suffered. Hunters no longer need to worry about pet taunts in the same manner they used to since mobs die so quickly. Until later levels, healers no longer need to do much of anything. Tanks have so much health and in addition to damage dealing classes have the ability to decimate large group pulls. This does wonders for the amount of time it takes to get from level 1 to 90, but has an inverse effect on the players knowledge of the game. How can someone play their class properly if they never had the need to do so?
World of Warcraft Armory
Fixing this issue will be very difficult for Blizzard come Warlords of Draenor. No one, myself included, wants to return to the days of Vanilla, BC, or even Wrath leveling. At the same time, that extended process almost forced players to learn more about their chosen class/spec. Perhaps through the introduction of more quests along the lines of the Monk Class Trainers will provide this. By using ability X properly and completing the quest players receive an XP bonus. Learning how to become a better player and leveling faster? Sign me up for that class.